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GamerTheory

15 Art Reviews

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5 reviews are hidden due to your filters.

That is one enormous head, isn't it? Regardless, you've got your horizon line aligned with her eyes, there are some really nice things going on with the lighting, and the background does a good job of setting the tone.

I see something that's bugging me about the way the background is done, but I can't place it, so I won't subtract any stars. It would be unfair to knock off points without telling you why. I think it might be something to do with the lighting clashing with the perspective, but I'm not sure.

My main problem with this picture is the size of her head, but then there's her hair. The way it's done, it looks like it's at an angle, falling and landing behind her dress, a foot or two beyond where it should drop. Granted, this is really hard to say for sure from the angle she's at.

Speaking of angles, I just noticed that she's sitting at an angle. Her shoulders are straight, but her dress is diagonal, like there's a ramp in the floor that she's sitting on.

In closing, I'd like to restate how much I like the lighting in the background, even if I can't identify what's bugging be about it. It'll dawn on me next week or something.

I see what you did here. The borders of the picture are pure white and the inside is mostly dark. Not bad! I like that the light and dark, respectively, have elements we usually associate with light and dark.

It would take a more critical eye than I have to see any flaws in this. Good job.

This being old work, I'm not sure I should critique it, as you've probably already figured out most of what I'd say.

Bah. I'll say one thing: let your coloring handle the shading under her arm. Otherwise, you get armpit hair. Yeah, I assume you've fixed that by now, but I decided to critique whichever picture popped up in the portal next and this one popped up.

Her shirt collar... wait, there's no point in critiquing this further, is there? Your more recent stuff is better, anyway.

Hey, this is pretty decent. I've always been hopelessly attracted to messy hairstyles and strong eyes.

Not perfect, though. Her arms are the first thing that jump out to me: her left arm is longer than the right, and both forearms (I believe this is what the previous reviewer meant) are thick compared to a slim body. Also, a human's wrists align about with their crotch; on this girl, they're just below her navel. This can be remedied by making her forearms longer. Last thing for that area, try making her fingers align a bit better. They separate from her palm as random places; they should be going in a slight arch, with the pinky being the lowest and the index finger being the highest.

Her legs looked really nice to me at first (and the front one still does), but even considering foreshortening, her back leg is really small. Correct me if I'm wrong, but I'm assuming you did that because you knew that there was a gap between the legs just below the crotch and wanted to accommodate that? True, there is a gap, but it's often too tight to even fit a finger through. That sounds pervy, but think about it artistically.

Going back up her body, her sleeves look too two-dimensional. The way the white rings are curved, we should probably be seeing a little bit of the insides.

The coloring and shading are pretty nice. If there are flaws with either, I'm not skilled enough to point them out.

bocodamondo responds:

yeah those are exactly the errors i noticed later after i allready finished the artwork...man i hate this

but yeah thanks for your fair critic here
next time i'll try to keep my eye on the anatomy of the artline VERY GOOD so a fail like this wont happen again

cheers

I'm going to have to agree with Aci6's review for the most part. It looks nice, yes--like something you'd see in a side-scrolling game, and I admit I clicked this picture among others on your art page because I thought it looked the most professional.

Simplicity is more complex than you'd think. When you go for a simple picture, each pixel counts. Everything must serve a purpose and help convey the meaning of the picture. While you've got atmosphere done well, I fail to see what's going on here. At first, I thought that was a dead pile of bloody flesh on the ground, but then I saw that the "blood" was brown and my next thought was: "Oh! The statue dropped his cake!"

The smaller your picture is, the more each pixel counts.

All in all, the art is solid (except the pile of... cake?), but even though it looks like it's trying to convey something, I can't tell what it is. Honestly, I hate giving out stars or numbers to rate a piece of art, so take them with a grain of salt. Pay attention to the body of this message, not the stars.

<deleted> responds:

I will do so.
Some people ask me what some of my art means, I think not all art doesn't necessarily have a meaning.
(And the "cake" was a pile of gore :)
The meaning of this piece was to give a feel of darkness, gloom and "loneliness" (A little obvious but even I don't even really know what it fully means which is one reason why I personally like it)
Thank you for your honest, and constructive review.

I'm a writer. I draw as a hobby.

Age 30, Male

Student

West Shore Community College

United States

Joined on 3/13/12

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