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GamerTheory

19 Movie Reviews

9 w/ Responses

This is actually pretty cool. It's nice to see an animation this long that doesn't rely on 5 second stills with maybe a character blinking to pad length.

My favorite part is the bird's eye view of Kirby actively fighting and dodging. I have this thing for fight scenes not being interrupted by scene cuts, and that part, to me, was lovely.

Some scenes confused me a bit. For example, I don't really see how Kirby ended up on one of those unicycle/motorcycle things. A quick shot of him swinging onto it would be enough. I can't remember the transition you actually used off the top of my head.

Speaking of that, how about a replay button?

Lastly, while the music was good on its own, it felt like it would fit more with a monochrome samurai-style clip rather than a colorful Kirby flick.

Looks like you did this all frame-by-frame, and I applaud you for the effort it takes to do that.

Next time, though, pace it better. Use a stopwatch if you have one or go online, then time yourself throwing a punch. Time yourself taking said punch. Time everything. Flash's timeline shows you what time is at what frame, so see if you can get your timing down. At 24 frames per second, it takes me 12 frames and half a second to throw a quick punch. However, such a punch is light. In a fighting game, that would be your light attack.

Taking the punch example, draw your guy in whatever stance he's using. At frame 12, create a keyframe with his arm fully extended. Then go back and animate your in-betweens. Now do this for the entire animation.

Note: I was trained in 3D animation, not 2D. Flash may be a bit different and you may want to discard this advice if there's someone more qualified telling you differently.

KodexAnimations responds:

Good advice but a bit too complicated for a beginner like me

Can I possibly get a loop of Caxx's nyanning?

Animation is awesome, art is awesome, voice acting is awesome. I didn't quite get the humor, though. Near the end, I was expecting it to turn really serious or revert to humor. It reverted to humor, but it just didn't hit the right funny buttons. I'd actually have preferred something sobering to the rainbow barf, even though I usually like humor more.

I can't even explain it. How do you explain humor? It just didn't click with me and that's all I know. That aside, everything else was great.

I would so download a loli. They're not illegal in my country yet. I don't think. I don't know. The American government is weird.

Onto the video now--I like this. Smooth animated broadcast, cute character, good concept. I'd love to watch more.

The music in the background was "The Sixth Day" by City of the Fallen, for those of you who were wondering.

I really have nothing bad to say about this video aside from the voice acting. It's not bad, but it's pretty average: there's not enough emotion.

That aside, how on earth did you manage to make women made of blocks attractive? It's gotta be the hair.

CooliSushi responds:

Its my little secret ;)

I have yet to see another movie this moving on Newgrounds. The only thing I didn't like about it was the voice acting in the beginning. It's not the greatest, and could easily have been communicated through gestures from the parents.

Aside from that tiny, nitpicky detail, this kind of thing is the very reason I visit this site: inspiring videos with the power to draw an emptional response from the viewers. That doesn't happen very often.

I have absolutely no experience in After Effects, so I'll judge this like I'd just seen it at the beginning of a game or movie.

I'm not sure about moviegoers, but I absolutely hate it when logos take up too much time before I can play my games, especially when they're unskippable. So, the shorter, the better. Currently, it takes me less than a second to read Valvar1. It stays up for seven seconds, then slowly flies past the camera. At most, in my opinion, it should stay there for two seconds. That's long enough for your viewers (at least me) to get that this is a Valvar1 production.

To my knowledge, it's good design to have all of a logo's elements working together. The two lens flares that fly past initially--why not make them stick around for the shinies on the logo instead of zipping away into space? As it stands, they have no purpose; two completely new lens flares show up when they're gone.

Of course, I'm not a graphic designer and I'm relatively new to animation, so there are probably plenty of more professional opinions out there.

Did you sing and animate this? You (or whoever sang it) sound a little mic-shy: hitting the right notes, but not letting your whole voice out. The color scheme contains a lot of yellow, generally seen as a happy color, but is that it? Yellow does go well with blue, so why not put a bit more of that in there?

The reason I rated this 2.5 rather than 3 or 3.5 is because, while the drawing is all right, there's just not much there as far as animation goes. Is it happy? Yes. It gets the message across. But what else is there? It's just a guy moving his feet with a lot of yellow around him to go with a song. I honestly think this would have been better off as just a song. Either that or you could elaborate on the animation: make your guy do something happy like eat ice cream or be nice to people. Happy things, like little girls smiling, cute kittens, people helping each other, etc.

It wasn't bad, really. It just wasn't all it could have been. Just my opinion. Feel free to take it into consideration or discard it or consider some parts and discard others. Whichever you prefer.

Khris responds:

you're right this isn't really an in-deapth cartoon like some of my others, i just wanted to take a moment from peoples lives to show them something simple that has the potential to make them crack a smile, i appreciate everything you're saying though :)

I'm a writer. I draw as a hobby.

Age 30, Male

Student

West Shore Community College

United States

Joined on 3/13/12

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