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GamerTheory

15 Art Reviews

7 w/ Responses

5 reviews are hidden due to your filters.

I suggest opening paid commissions and posting these pre-paid pictures on Newgrounds, while keeping your un-commissioned work behind Hentai United if you wish. That way, you would still get paid for your work, the buyer would get a custom picture, and the general population would get to see it.

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On the picture itself, what I can see of it is good. As always, I like your style, even among other anime styles. Your facial expressions are intense and your shading is basic and charming. However, when everything else is shaded, why isn't her flower? The petals, plus the light source, would cast shadows on it, and none are there.

I love this style. The muscle definition on her shoulder is a really nice touch, and the anatomy is much better than the majority of Newgrounds art.

On the other hand, you should draw backgrounds. Your character art is cute, but you're severely limiting your ability if that's all you do. I speak from experience. Learn from my mistakes.

Also, I swear I've seen your art somewhere before, or at least something similar--it was all cute, short-haired girls, but in stickier situations. Maybe one of the -chan sites?

Caine1989 responds:

HF, LB, GB. Not sure where else haha. Well at first i will work on the bodies untill i found a stabil look, then later i will work on backgrounds. Thank you very much for your review.

Those facial expressions are golden, but the rest of the picture could use work. Looking at your other pictures, your style amounts to rounded faces, tall necks, and hyper-extended proportions. With that in mind, critiques:

-The top girl's right boob is about right, but her left is really far over there considering the shape it retains.

-Small hands can be a style choice, but compared to the rest of her arm, that girl's hand is too small.

-The crease in the bottom girl's chest makes her look fairly muscular, but considering the rest of her looks underfed, that's strange. Also, from 3/4, her rib cage would show a curve, not a straight line.

-On that same girl, her left arm (our right) is popped out of socket or broken at the elbow.

-On the boy, again, his rib cage should be curved. The human body isn't a straight line.

-Same character, his pectorals are skewed compared to his rib cage.

-Once more on the boy, if his swim trunks are going past his knees, they probably need to fold.

-The background, like the characters, is simplistic, but unless the water is murky enough that no one would dare swim in it, their ankles and feet would be showing.

You could look at the head--if that's a head--in a few different ways, and all of them are unnerving. This is a solid, well-done picture, especially considering it's a study.

The light up top works really well; the shadows and highlights on the torso look great. However, once I get down to the abdomen and pelvis, it fells like, with that much light above, the shadow shouldn't be as dark as it is, especially when the spikes are partially highlighted. Looking at it a little closer, it may just be my monitor, but it looks like the painting style in that area is different as well. Was this intentional? Was the abundance of shadow intentional? That doesn't bother me as much as the shift in style, so I'm gonna say the shadow thing is fine.

I'm not adept at art myself, so in the end, your judgment is probably better than mine.

The attention to detail in this picture is great to say the least. The 8 ball in the skull and the faded ghost behind the amoeba(?) are especially nice. The colors flow together well and, despite a softer style, manages to look a lot like Castle Crashers.

All the soft coloring draws my eyes away from the central figure though. If that's your intention, feel free to ignore this, but if not, try to draw out the focus of your picture more in the future. This could be done with slightly bolder lines or colors, or just moving some of the clutter in the background off to the side and keeping the eye-drawing stuff near the figure.

Erbmaster responds:

Thanks, I'll take everything into consideration :D

The highlights on her armor look great and the proportions make for a very attractive character. Three things bug me, though:

The darker lines coming out of her panty thing look off-center considering the position of the clothing. Or is it slipping off?

Next, her boots look paper-thin. If that's intentional as a sort of parody of female fantasy armor, ignore this part of the critique.

You may want to vary your line weight--make your lines heavier in more shadowed areas and lighter in areas in the light. For example, since she's radiating light in this picture, the inner lines would be heavier.

Drawing traditional after a long time of digital always throws me off.

On this picture, her face is small compared to her hand (or her hand is big compared to her face). If you hold your hand up to your face with the bottom of your palm aligned with the bottom of your chin, your fingers generally go about halfway up your forehead. This girl would be able to reach the top of her head with her fingertips.

I wonder, why didn't you finish this? You could get away with cropping out everything below the clavicles and drawing her shoulders (which I mistook her hair for at first). Yes, the hand is well-done, but if that's there, shouldn't there be at least one arm as well? Or is this a famous artist's style that you're emulating that I'm not aware of (entirely possible--I don't know about too many well-known artists).

I've always liked seeing anime-style drawings with more realistic proportions, so I'm liking the size of the neck. The shading is nice, the hair is good, the face is proportional to itself, at least, and her hand is accurate.

bloominglove responds:

Thank you very much for your review! :D

I'm still very much an amateur with anything relate to proportion. Still a long way to go! :)

The background isn't too bad, actually. What's bugging me is the line of the picture frame being exactly on and parallel to the straight depicting the side of his face. Generally, you want to avoid this unless it's unavoidable, and you know what? You could actually have fun with those picture frames. Say you moved them closer or him back a little and made him standing directly in front of an "employee of the month" picture with his face exactly where the employee of the month's would go.

Got off track there a bit. Anyway, next , his torso is long. I usually dodge this by making sure my character's wrists align with the bottom of his/her crotch. After that, look to his feet. His left heel, to our right, looks like it's about level with the middle of his other foot while his right knee isn't bent to accommodate.

Overall, I'm liking the color blending and the light/shadow, but the light source that's illuminating most of his face and neck doesn't look like it's hitting the rest of him. While on the topic of lighting, it looks like the light source is coming from the front, and yet his shadow is being fast in front of him?

The colors, the color blending, the light and shadow (for the most part), and the background are all pretty nice overall.

This is odd, but not for any bad reason. She looks vastly more cute than sexy, even naked. She's not posed provocatively and what you have of the background doesn't emphasize or promote eroticism. Really, this has the feel of a fine art piece in a stylized disguise.

Her right forearm and left upper arm look too thin in comparison to their counterparts on the other side, though I wouldn't call that a failure by any means.

Her upper torso, head, and arms look like they belong to a different figure than the rest of her. It's difficult to spot, but I don't think the twist of her torso and the angle of her lower body quite match up. I'd say either turn her lower body back or turn her upper body just slightly further away from the camera. I could be wrong on that, though.

RadioactiveToy responds:

Thanks for your review, now I wonder if it's too late to make those corrections though I can see what you mean by her upper body and the rest of it.

Aaand I made them, I think.

Fine art indeed. I love seeing well-done realism on Newgrounds.

The kid in the back's hair comes off his head kind of a lot. Mentally draw the line where his skull is and check the hair. I may be wrong on this, though; I've seen kids with high hair before.

That same kid's left eye, to our right, is just a tiny bit higher than the other one. It took me a long time staring to pick that out, though.

Lastly, and I add a disclaimer to this one that I'm terrible with light and shadow, how is such intense red being reflected on the back kid's shirt? Does the front kid's shirt glow? Or is this some aspect of lighting that I'm not aware of.

It took me awhile to pick out those three tiny things. There may be more, but I'm not skilled enough to pick them out if there are. Awesome work, overall. You must have put a ton of time into this, and whoever's buying it won't be disappointed.

DonStracci responds:

First of all thank you! You made me see some things that I didn't notice! As you said because of the hair it looks like he has a bit too high skull I can manage to reduce that a bit when the current coat of paint is dry. For the eyes on the other one, you can notice that his ears are also a bit horizontal, it was meant to be done like this with the eyes, however as you said it could have been less high, I hardly can change that mistake thought, lastly, I will eventualy add some more glazes to darken the shirt refletion. Again, thank you alot to taking time to critique, really appreciated!
-Mat

I'm a writer. I draw as a hobby.

Age 30, Male

Student

West Shore Community College

United States

Joined on 3/13/12

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